This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in
ISBN10 : 9783319635194 , ISBN13 : 3319635190
Page Number : 337
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in
ISBN10 : 9783319635194 , ISBN13 : 3319635190
Page Number : 337
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in
ISBN10 : 3319875760 , ISBN13 : 9783319875767
Page Number : 337
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in
ISBN10 : 3319635182 , ISBN13 : 9783319635187
Page Number : 337
The core message of this book is: computer games best realise affective interaction. This book brings together
ISBN10 : 9783319413167 , ISBN13 : 3319413163
Page Number : 338
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically
ISBN10 : 9783319427164 , ISBN13 : 3319427164
Page Number : 237
Evolutionary Computation (EC) techniques are e?cient, nature-inspired me- ods based on the principles of natur
ISBN10 : 9783642122392 , ISBN13 : 3642122396
Page Number : 616
Explains how to build a scrolling game engine, play sound effects, manage compressed audio streams, build mult
ISBN10 : 9781886411494 , ISBN13 : 1886411492
Page Number : 435