This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in
ISBN10 : 9783319635194 , ISBN13 : 3319635190
Page Number : 337
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in
ISBN10 : 9783319635194 , ISBN13 : 3319635190
Page Number : 337
The core message of this book is: computer games best realise affective interaction. This book brings together
ISBN10 : 9783319413167 , ISBN13 : 3319413163
Page Number : 338
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically
ISBN10 : 9783319427164 , ISBN13 : 3319427164
Page Number : 237
Evolutionary Computation (EC) techniques are e?cient, nature-inspired me- ods based on the principles of natur
ISBN10 : 9783642122392 , ISBN13 : 3642122396
Page Number : 616
What is artificial intelligence? How is artificial intelligence used in game development? Game development liv
ISBN10 : 9781000475517 , ISBN13 : 1000475514
Page Number : 84
This book constitutes the refereed proceedings of the 8th International Conference on Games and Learning Allia
ISBN10 : 9783030343507 , ISBN13 : 3030343502
Page Number : 607
A new vision of the future of games and game design, enabled by AI. Can games measure intelligence? How will a
ISBN10 : 9780262039031 , ISBN13 : 0262039036
Page Number : 192